SE 462: Fundamentals of Game Design

Class Program
Credits 3 Lab Hours 0 Lecture Hours 3
Tutoring Hours
0

This course introduces students to the foundational elements of game design by exploring how designers invent, test, and improve games. It provides students with fundamental learning opportunities focused especially on concept development, gameplay design, texture mapping, core mechanics, user interfaces, narratives, and storytelling. In this course, students explore the psychology and history of games, employ industry tools like game design documentation (GDD) for requirements engineering and software design and communication methods, and learn from established designers.